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    Sort the Court! Strategy Castle Fantasy by graebor - Grow your kingdom by givi… a 3. Crusader Kings 2 is a dynastic strategy game spliced with an elaborate RPG.

    Every landed character is simulated, and each one has goals and desires. Its simulation corners you into desperate situations and encourages you to do terrible things to retain power, like killing off your rubbish child to ensure the smart one takes over when you pop your clogs.

    Conveniently, the base game is completely free, but there are a lot of expansions. The first Total War: Warhammer showed that Games Workshop's fantasy universe was a perfect match for Creative Assembly's massive battles and impressively detailed units.

    Total War: Warhammer 2 makes a whole host of improvements, in interface, tweaks to heroes, rogue armies that mix factions together and more.

    The game's four factions, Skaven, High Elves, Dark Elves and Lizardmen are all meaningfully different from one another, delving deeper into the odd corners of old Warhammer fantasy lore.

    If you're looking for a starting point with CA's Warhammer games, this is now the game to get—and if you already own the excellent original, too, the mortal empires campaign will unite both games into one giant map.

    Paradox's long-running, flagship strategy romp is the ultimate grand strategy game, putting you in charge of a nation from the end of the Middle Ages all the way up to the s.

    As head honcho, you determine its political strategy, meddle with its economy, command its armies and craft an empire.

    Right from the get-go, Europa Universalis 4 lets you start changing history. Maybe England crushes France in the Years War and builds a massive continental empire.

    Maybe the Iroquois defeat European colonists, build ships and invade the Old World. It's huge, complex, and through years of expansions has just kept growing.

    The simulation can sometimes be tough to wrap one's head around, but it's worth diving in and just seeing where alt-history takes you.

    You can't have a best strategy games list without a bit of Civ. Civilization 6 is our game of choice in the series right now, especially now that it's seen a couple of expansions.

    The biggest change this time around is the district system, which unstacks cities in the way that its predecessor unstacked armies.

    Cities are now these sprawling things full of specialised areas that force you to really think about the future when you developing tiles. The expansions added some more novel wrinkles that are very welcome but do stop short of revolutionising the venerable series.

    They introduce the concept of Golden Ages and Dark Ages, giving you bonuses and debuffs depending on your civilisation's development across the years, as well as climate change and environmental disasters.

    It's a forward-thinking, modern Civ. This is a game about star-spanning empires that rise, stabilise and fall in the space of an afternoon: and, particularly, about the moment when the vast capital ships of those empires emerge from hyperspace above half-burning worlds.

    Diplomacy is an option too, of course, but also: giant spaceships. Play the Rebellion expansion to enlarge said spaceships to ridiculous proportions.

    Stellaris takes an 'everything and the kicthen sink' approach to the space 4X. It's got a dose of EU4, Paradox's grand strategy game, but applied to a sci-fi game that contains everything from robotic uprisings to aliens living in black holes.

    It arguably tries to do to much and lacks the focus of some of the other genre greats, but as a celebration of interstellar sci-fi there are none that come close.

    It's a liberating sandbox designed to generate a cavalcade of stories as you guide your species and empire through the stars, meddling with their genetic code, enslaving aliens, or consuming the galaxy as a ravenous hive of cunning insects.

    Fantasy 4X Endless Legend is proof that you don't need to sacrifice story to make a compelling 4X game. Each of its asymmetrical factions sports all sorts of unique and unusual traits, elevated by story quests featuring some of the best writing in any strategy game.

    The Broken Lords, for instance, are vampiric ghosts living in suits of armour, wrestling with their dangerous nature; while the necrophage is a relentless force of nature that just wants to consume, ignoring diplomacy in favour of complete conquest.

    Including the expansions, there are 13 factions, each blessed or cursed with their own strange quirks.

    Faction design doesn't get better than this. Civ in space is a convenient shorthand for Alpha Centauri, but a bit reductive. Brian Reynolds' ambitious 4X journey took us to a mind-worm-infested world and ditched nation states and empires in favour of ideological factions who were adamant that they could guide humanity to its next evolution.

    The techs, the conflicts, the characters— it was unlike any of its contemporaries and, with only a few exceptions, nobody has really attempted to replicate it.

    Not even when Firaxis literally made a Civ in space, which wasn't very good. Alpha Centauri is as fascinating and weird now as it was back in '99, when we were first getting our taste of nerve stapling naughty drones and getting into yet another war with Sister Miriam.

    Pick an Age of Wonders and you really can't go wrong, and if sci-fi isn't your thing, absolutely give Age of Wonders 3 a try, but it's Age of Wonders: Planetfall that's got us all hot and bothered at the moment.

    Set in a galaxy that's waking up after a long period of decline, you've got to squabble over a lively world with a bunch of other ambitious factions that run the gamut from dinosaur-riding Amazons to psychic bugs.

    The methodical empire building is a big improvement over its fantastical predecessors, benefiting from big changes to its structure and pace, but just as engaging are the turn-based tactical battles between highly customisable units.

    Stick lasers on giant lizards, give everyone jetpacks, and nurture your heroes like they're RPG protagonists—there's so much fiddling to do, and it's all great.

    Battlefleet Gothic: Armada 2 's cosmic battles are spectacular. There's a trio of vaguely 4X-y campaigns following the three of the Warhammer 40K factions: The Imperium, Necron Empire and the nasty Tyranid Hives, but you can ignore them if you want and just dive into some messy skirmishes full of spiky space cathedrals colliding with giant, tentacle-covered leviathans.

    The real-time tactical combat manages to be thrilling even when you're commanding the most sluggish of armadas. You need to manage a whole fleet while broadside attacks pound your hulls, enemies start boarding and your own crews turn mutinous.

    And with all the tabletop factions present, you can experiment with countless fleet configurations and play with all sorts of weird weapons.

    Viking-themed RTS Northgard pays dues to Settlers and Age of Empires, but challenged us with its smart expansion systems that force you to plan your growth into new territories carefully.

    Weather is important, too. You need to prepare for winter carefully, but if you tech up using 'lore' you might have better warm weather gear than your enemies, giving you a strategic advantage.

    Skip through the dull story, enjoy the well-designed campaign missions and then start the real fight in the skirmish mode.

    Mechanically, Homeworld is a phenomenal three-dimensional strategy game, among the first to successfully detach the RTS from a single plane.

    If you liked the Battlestar Galactica reboot, you should play this. The different factions are so distinct, and have more personality than they did in the original game—hence Soviet squids and Allied dolphins.

    They found the right tonal balance between self-awareness and sincerity in the cutscenes, as well—they're played for laughs, but still entertain and engage.

    Homeworld: Deserts of Kharak sounded almost sacrilegious at first. Over a decade since the last Homeworld game, it was going to take a game remembered for its spaceships and 3D movement and turn it into a ground-based RTS with tanks?

    And it was a prequel? Yet in spite of all the ways this could have gone horribly wrong, Deserts of Kharak succeeds on almost every count.

    It's not only a terrific RTS that sets itself apart from the rest of the genre's recent games, but it's also an excellent Homeworld game that reinvents the series while also recapturing its magic.

    Only Total War can compete with the scale of Supreme Commander 's real-time battles. In addition to being the preeminent competitive strategy game of the last decade, StarCraft 2 deserves credit for rethinking how a traditional RTS campaign is structured.

    Heart of the Swarm is a good example of this, but the human-centric Wings of Liberty instalment is the place to start: an inventive adventure that mixes up the familiar formula at every stage.

    Most notable today for being the point of origin for the entire MOBA genre, Warcraft III is also an inventive, ambitious strategy game in its own right, which took the genre beyond anonymous little sprites and into the realm of cinematic fantasy.

    The pioneering inclusion of RPG elements in the form of heroes and neutral monsters adds a degree of unitspecific depth not present in its sci-fi stablemate, and the sprawling campaign delivers a fantasy story that—if not quite novel—is thorough and exciting in its execution.

    Shame about Warcraft 3: Reforged , it's not-so-great remake. Some games would try to step away from the emotional aspect of a war that happened in living memory.

    Not Company of Heroes. Age of Empires gave us the chance to encompass centuries of military progress in half-hour battles, but Rise of Nations does it better, and smartly introduces elements from turn-based strategy games like Civ.

    When borders collide civs race through the ages and try to out-tech each other in a hidden war for influence, all while trying to deliver a knockout military blow with javelins and jets.

    It was tempting to put the excellent first Dawn of War on the list, but the box-select, right-click to kill formula is well represented.

    In combat you micromanage these empowered special forces, timing the flying attack of your Assault Marines and the sniping power of your Scouts with efficient heavy machine gun cover to undo the Ork hordes.

    The co-operative Last Stand mode is also immense. Like an adaptation of the tabletop game crossed with the XCOM design template, BattleTech is a deep and complex turn-based game with an impressive campaign system.

    You control a group of mercenaries, trying to keep the books balanced and upgrading your suite of mechwarriors and battlemechs in the game's strategy layer.

    In battle, you target specific parts of enemy mechs, taking into account armor, angle, speed and the surrounding environment, then make difficult choices when the fight isn't going your way.

    It can initially be overwhelming and it's undeniably a dense game, but if that's what you want from your strategy games or you love this universe, it's a great pick.

    A beautifully designed, near-perfect slice of tactical mech action from the creators of FTL. Into the Breach challenges you to fend off waves of Vek monsters on eight-by-eight grids populated by tower blocks and a variety of sub objectives.

    Civilian buildings provide power, which serves as a health bar for your campaign. Every time a civilian building takes a hit, you're a step closer to losing the war.

    Once your power is depleted your team travels back through time to try and save the world again. It's challenging, bite-sized, and dynamic.

    As you unlock new types of mechs and mech upgrades you gain inventive new ways to toy with your enemies.

    The game cleverly uses scarcity of opportunity to force you into difficult dilemmas.

    Those who deserve your mercy will obtain negative bonuses, while the traitors become enemies of the state! Show your power in ultimate. Treasure hunters would never dream about such amount adventures to have in their lives.

    Mysterious crypts which contain rare materials for item crafting are full of dangers. Their gifts will be given to the most courageous explorers.

    Citybuilding is the vital part in every. It defines your prosperity and defense. City construction is perfectly balanced system, where every aspect is important.

    Who needs starving army behind ruined walls? Play this war game for free and try this out. This massive online multiplayer strategy game and the world of Total Battle is a dynamically changing.

    The new lords are coming to stand their ground on the way to the Throne. They compete with each other in different tournaments, the winners receive generous rewards.

    Try to play for free and your best to challenge other players in individual tournaments. How wise and strong you are in the challenge for the Throne?

    Finally, the best warriors from each kingdom challenge themselves in the furious battle among all the kingdoms! The winner gets mountains of gold and respect of the others in the free online browser game.

    Fun and fight! New realm so we can move very quickly! And there in Polish yes!! The communication is just awesome!

    The bestiary is huge and takes lots time to study it all. Lots of content to play and sometimes I just find myself late and night playing the game.

    I play this game every day! I have invited others to play and they love it too. Highly recommended for the entertainment. I played many other strategies and think that this one is the best.

    Good depth and interaction. Our website uses cookie files to offer you better experience. If you continue using our website, you are agreeing to accept such files.

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    Instructions for changing your password will be sent to the email address above. Set up. Password has been changed. Log in. It arguably tries to do to much and lacks the focus of some of the other genre greats, but as a celebration of interstellar sci-fi there are none that come close.

    It's a liberating sandbox designed to generate a cavalcade of stories as you guide your species and empire through the stars, meddling with their genetic code, enslaving aliens, or consuming the galaxy as a ravenous hive of cunning insects.

    Fantasy 4X Endless Legend is proof that you don't need to sacrifice story to make a compelling 4X game.

    Each of its asymmetrical factions sports all sorts of unique and unusual traits, elevated by story quests featuring some of the best writing in any strategy game.

    The Broken Lords, for instance, are vampiric ghosts living in suits of armour, wrestling with their dangerous nature; while the necrophage is a relentless force of nature that just wants to consume, ignoring diplomacy in favour of complete conquest.

    Including the expansions, there are 13 factions, each blessed or cursed with their own strange quirks. Faction design doesn't get better than this.

    Civ in space is a convenient shorthand for Alpha Centauri, but a bit reductive. Brian Reynolds' ambitious 4X journey took us to a mind-worm-infested world and ditched nation states and empires in favour of ideological factions who were adamant that they could guide humanity to its next evolution.

    The techs, the conflicts, the characters— it was unlike any of its contemporaries and, with only a few exceptions, nobody has really attempted to replicate it.

    Not even when Firaxis literally made a Civ in space, which wasn't very good. Alpha Centauri is as fascinating and weird now as it was back in '99, when we were first getting our taste of nerve stapling naughty drones and getting into yet another war with Sister Miriam.

    Pick an Age of Wonders and you really can't go wrong, and if sci-fi isn't your thing, absolutely give Age of Wonders 3 a try, but it's Age of Wonders: Planetfall that's got us all hot and bothered at the moment.

    Set in a galaxy that's waking up after a long period of decline, you've got to squabble over a lively world with a bunch of other ambitious factions that run the gamut from dinosaur-riding Amazons to psychic bugs.

    The methodical empire building is a big improvement over its fantastical predecessors, benefiting from big changes to its structure and pace, but just as engaging are the turn-based tactical battles between highly customisable units.

    Stick lasers on giant lizards, give everyone jetpacks, and nurture your heroes like they're RPG protagonists—there's so much fiddling to do, and it's all great.

    Battlefleet Gothic: Armada 2 's cosmic battles are spectacular. There's a trio of vaguely 4X-y campaigns following the three of the Warhammer 40K factions: The Imperium, Necron Empire and the nasty Tyranid Hives, but you can ignore them if you want and just dive into some messy skirmishes full of spiky space cathedrals colliding with giant, tentacle-covered leviathans.

    The real-time tactical combat manages to be thrilling even when you're commanding the most sluggish of armadas. You need to manage a whole fleet while broadside attacks pound your hulls, enemies start boarding and your own crews turn mutinous.

    And with all the tabletop factions present, you can experiment with countless fleet configurations and play with all sorts of weird weapons.

    Viking-themed RTS Northgard pays dues to Settlers and Age of Empires, but challenged us with its smart expansion systems that force you to plan your growth into new territories carefully.

    Weather is important, too. You need to prepare for winter carefully, but if you tech up using 'lore' you might have better warm weather gear than your enemies, giving you a strategic advantage.

    Skip through the dull story, enjoy the well-designed campaign missions and then start the real fight in the skirmish mode. Mechanically, Homeworld is a phenomenal three-dimensional strategy game, among the first to successfully detach the RTS from a single plane.

    If you liked the Battlestar Galactica reboot, you should play this. The different factions are so distinct, and have more personality than they did in the original game—hence Soviet squids and Allied dolphins.

    They found the right tonal balance between self-awareness and sincerity in the cutscenes, as well—they're played for laughs, but still entertain and engage.

    Homeworld: Deserts of Kharak sounded almost sacrilegious at first. Over a decade since the last Homeworld game, it was going to take a game remembered for its spaceships and 3D movement and turn it into a ground-based RTS with tanks?

    And it was a prequel? Yet in spite of all the ways this could have gone horribly wrong, Deserts of Kharak succeeds on almost every count. It's not only a terrific RTS that sets itself apart from the rest of the genre's recent games, but it's also an excellent Homeworld game that reinvents the series while also recapturing its magic.

    Only Total War can compete with the scale of Supreme Commander 's real-time battles. In addition to being the preeminent competitive strategy game of the last decade, StarCraft 2 deserves credit for rethinking how a traditional RTS campaign is structured.

    Heart of the Swarm is a good example of this, but the human-centric Wings of Liberty instalment is the place to start: an inventive adventure that mixes up the familiar formula at every stage.

    Most notable today for being the point of origin for the entire MOBA genre, Warcraft III is also an inventive, ambitious strategy game in its own right, which took the genre beyond anonymous little sprites and into the realm of cinematic fantasy.

    The pioneering inclusion of RPG elements in the form of heroes and neutral monsters adds a degree of unitspecific depth not present in its sci-fi stablemate, and the sprawling campaign delivers a fantasy story that—if not quite novel—is thorough and exciting in its execution.

    Shame about Warcraft 3: Reforged , it's not-so-great remake. Some games would try to step away from the emotional aspect of a war that happened in living memory.

    Not Company of Heroes. Age of Empires gave us the chance to encompass centuries of military progress in half-hour battles, but Rise of Nations does it better, and smartly introduces elements from turn-based strategy games like Civ.

    When borders collide civs race through the ages and try to out-tech each other in a hidden war for influence, all while trying to deliver a knockout military blow with javelins and jets.

    It was tempting to put the excellent first Dawn of War on the list, but the box-select, right-click to kill formula is well represented. In combat you micromanage these empowered special forces, timing the flying attack of your Assault Marines and the sniping power of your Scouts with efficient heavy machine gun cover to undo the Ork hordes.

    The co-operative Last Stand mode is also immense. Like an adaptation of the tabletop game crossed with the XCOM design template, BattleTech is a deep and complex turn-based game with an impressive campaign system.

    You control a group of mercenaries, trying to keep the books balanced and upgrading your suite of mechwarriors and battlemechs in the game's strategy layer.

    In battle, you target specific parts of enemy mechs, taking into account armor, angle, speed and the surrounding environment, then make difficult choices when the fight isn't going your way.

    It can initially be overwhelming and it's undeniably a dense game, but if that's what you want from your strategy games or you love this universe, it's a great pick.

    A beautifully designed, near-perfect slice of tactical mech action from the creators of FTL. Into the Breach challenges you to fend off waves of Vek monsters on eight-by-eight grids populated by tower blocks and a variety of sub objectives.

    Civilian buildings provide power, which serves as a health bar for your campaign. Every time a civilian building takes a hit, you're a step closer to losing the war.

    Once your power is depleted your team travels back through time to try and save the world again. It's challenging, bite-sized, and dynamic.

    Get more out of your Kongregate experience. Take advantage of ad-free gaming, cool profile skins, automatic beta access, and private chat with Kong Plus.

    We have reduced support for legacy browsers. Trending with Friends Activity Feed g Register or sign in to start receiving activity updates from around Kongregate!

    Host Your Game on Kongregate An open platform for all web games! Find documentation and support to get you started. Upload Your Game Our Publishing Program With our publishing program, we can help get your games to millions of users on multiple platforms!

    Create Listings. Filters Has badges Has Block bounties Under judgement.

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    The table can be sorted by clicking on the small boxes next to the column headings. Nur auf Kongregate. Eine sorgfältige Schlachtplanung und der gezielte Einsatz passender Belagerungs- und Verteidigungswaffen entscheiden in diesem Multiplayer-Strategiespiel über Sieg und Niederlage. Defcon5 Website.

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